And part II of my life-drawing dump!
That’s all folks!
I’ll have a big vis-dev project to post this weekend - gotta get back to work on that!
Life drawings of varying quality from this year. I have way less life drawing classes this year than last - last year I had one per week as well as an extra after-hours class - this year only one every two weeks :( Sad times!
Sorry for the naff quality, I took these on my mobile.
Just a little update of what I’ve been upto today!
Modelling for a character design project but yeah - look at that first hash in Maya! Things get better guys!!
That first hash was more to try out plane-building as a technique and to rough in a quick base mesh for ZBrush though tbh I may as well just have started straight away in ZBrush. Ah well, I thought it’d help at the time. Modelled without my orthos for a bit and just imported them in, with that final grey-material picture.
Anyways been holding back on work I’ve been doing lately as I’d rather upload the stuff about this girl as a set when I’m done :)
some girls I drew based off renoir paintings as a start on a uni assignment. we have to design characters based off an artist/sculptor they supply us with so i’m using a few more or less direct eyeballs as a spring
below are my warm up doodles - lots of food and object-head people as a few of my mates and i have been chatting about doing a 3d animation with 2d expressions so im gon suggest this to them??
and a spock lol
hopefully this will be interesting/helpful for some people but - retopoligising I did for my film!
I used a program called Topogun and woah!!! does it make things go more smoothly than Maya! You might have to cut your models up a little (and do eyelids, lips etc in Maya) but otherwise, major time saver!
Anyways kids - light topology and clean topology make for smooth weight-painting, texturing, animation and blendshapes woo!
my revised topology is in no way perfect! there’s a lot I would change looking at it now! (wow the dinosaurs hip is funky and his arms and the lady’s face could be better) but eh it was a good exercise for me and I learnt a lot!
Some more stuff I did for my film Impostor! These are a mixture of orthos for the modelers and colour swatches when we started thinking bout colour and some tree templates for a Python procedural tree generator we thought bout scripting early on.
Woo guess who rendered this baby last night?
It needs a few frames snipped at the end and uh…could do with being rerendering to hide something (OOPS) but otherwise solid!!!
Lots of credit and thanks to my teammates!! I’ll post the finished film when it’s done!